Politics as eSport

SuDeGo
Stands for “Sustainable Decentralised Development Governance” game.
1 Goal, 2 Direction, 3 Sandboxes, 6 Phases
Infrastructure is based on 3 pillars of the Sustainable development model.
Mechanics
Players Balance
Human soul continuously emits both happiness and suffering.
Which means the human is actually the ultimate cause of everything.
But it’s only when the human solve to keep his opposites in balance,
That his empire is ruling by freedom. - Mr.Freeman
UX
Untitled is in the foundation of the game.
When User receive a proposal to vote, he has 3 text zone:
The Problem | The Proposal | The Expected Results
And 3 buttons:
Yes | No | I don't know.
Clicking on “I don’t know” results on 3 other choices:
Learn more about | Delegate the vote | Return to vote
Find Problems Relations and Solutions by using Untitled Principles
Method
To keep the balance, we use The Nucleolus method to set users positive or negative feedback on governance proposals.
Game Chronology
Eternity is the present moment,
And the future as while as the past are different forms of memory.
But only then, when a human being doesn’t live in the past or run away into the future,
Only then is his empire ruled by freedom.
Method
To live in the moment, players have to synchronise their choices with the community in a dedicated amount of time.
Navigateur Vitale
L’échelle sociale, d’après Finest est divisé en 7 échelles et chaques de ces échelles sont elles aussi divisé en catégories et sous catégories:
1. Fondamentale
Regroupe les services et les produits de :
- Santé, sécurité sociale
- Énergie
- Logement
- Internet
- Consommations fondamentale (nourriture et hygiène premier prix)
2. Basique
- Assurances
- Divertissement
- Transport
- Consommation basique
Proove Concept
MVP
For Hire:
- Data analysts to
- Data scientist
- AI experts
- Blockchain Devs for Finest Chain & FINT
- Social assistance to copy activities
Build a virtual social assistant
Environment
Observatory Institute Mediator
Society
Communicator Navigator Incubator
Economy
Workshop Market Storage
Dynamics
Debates
Graham debate mechanics as point system.


Principle of the game is like the “hot potato”, but instead of potato players throw out arguments.
Based on Pyramid of Paul Graham Political decisions over the whole Freeland will be passed through a collective live debate before being voted.
The Role of “Censors”, being a part of Sustainability camp, is also to check arguments of all others camps.
At the end of debates, Censors count arguments Points based on this benchmark:
- Name-calling = -3
- Ad Homineim = -2
- Responding to Tone = -1
- Contradiction = 0
- Counterargument = +1
- Refutation = +2
- Refuting the central point = +3
Debates can continue as long as is possible for participants, but at the end of arguments Censors must close debates with a vote of citizens if the theme of debates is closed or if we need to continue to debates but with different participants. Each participants have to wait 3 other tours of debates before return in front of the mic.
The goal of debates is not to find who is right or wrong, is to find the most optimal solution for every camp.
Teams
”Team’s Tee-shirts” System with number and color
Number based on Enneagram and a Color Based on the choice of Political views on sustainable Development and the “Colorful Human” Theory.
Teams
Aestetics
Game Maps
Fundamental Needs Order v1
New update of the Fundamental Needs matrix based on “The Human Color Theory”, witch says that human interactions can be described in 3 colorimetric patterns :
ME - ME (EGO/RED)
ME - YOU (TU/GREEN)
ME - US (NOS/BLUE)
EGO
1 Subsistence
(food, shelter, electricity, transport…)
2 Idleness
(games, entreatment, parties…)
3 Affection
(friendships, family, partnerships…)
TU
4 Protection
(insurance, security, health, rights…)
5 Participation
(crowdsource, responsibilities, duties…)
6 Creation
(abilities, skills, methods, tools…)
NOS
7 Understanding
(information, teachers, education…)
8 Identity
(symbols, reference groups, values, history…)
9 Freedom
(accomplishment of all previous needs and autonomy)
The Laurel Project as tokenomic backbone of any Metapolis
Using “The Blocktree” or the “Semantic BlockChain”, we can create an “Fundamental Needs” based chains, that inherit transactions from every dApps to the root of human needs.
Ex:
Logos
Subsistence chain
food tokens and dapps
shelter tokens and dapps
electricity tokens and dapps
transport tokens and dapps
…
Idleness chain
games tokens and dapps
entreatment tokens and dapps
parties tokens and dapps
…
Affection chain
friendships tokens and dapps
family tokens and dapps
partnerships tokens and dapps
…
Ethos
Protection chain
insurance tokens and dapps
security tokens and dapps
health tokens and dapps
rights tokens and dapps
…
Participation chain
crowdsource tokens and dapps
responsibilities tokens and dapps
duties tokens and dapps
…
Creation chain
abilities tokens and dapps
skills tokens and dapps
methods tokens and dapps
tools tokens and dapps
…
Mythos
Understanding chain
information tokens and dapps
teachers tokens and dapps
education tokens and dapps
…
Identity chain
symbols tokens and dapps
reference groups tokens and dapps
other values tokens and dapps
history tokens and dapps
…
Freedom chain
accomplishment of all previous needs and autonomy tokens and dapps
Potential dApps Examples Catalog according to the order
- Decentralised alternatives to AirBNB, Uber, Delivery club, crowdfunded energy stations, “Helium”?(Decentralised Internet)…
- Any GameFi and NFT Marketplace like tmm.world, Metamodern Times (Metamodern.nft) , Omniflix, PeerTube…
- minds.com, lens and other DeSMM …
- YourJustice.life, Decentralised Army and Healthcare…
- Guild.xyz, dework.xyz, IDOs, crowdsourcing…
- skiff.com, github, decentralised alternatives to adobe, notion, blender…
- decentralised schools, wikis…
- Freeland Passport and other Decentralised Identifiers (DID)…
- “Freeland Dashboard”(Like RPG level interface) and other Metapolis alternatives with Humans KPIs interfaces.
